published: Feb. 23, 2018, 1:52 a.m.
<h1>Today we talk about the history and future of Professional Game Master, <i>B Simon Smith!</i></h1> <b>B Simon Smith, who is also a game designer, content creator, and admin of Dungeon Masters & Storytellers Facebook page, brings some valuable insights into what he sees as the current landscape of the Pro GM market as well as possibilities for increasing your success as a Professional Game Master - whether you're established or just a newbie getting started. <i>On to the conversation!<... read more.
published: Feb. 13, 2018, 6:45 p.m.
As always, we have had an awesome session on a recent “Mentor Mondays” night, where we collectively remark on and resolve questions about LFGM while debating and diabolically discussing relevant topics to improving GM techniques and success. Let's fillet these fantastic five ways of upping your literal and metaphorical game. -- 1. Enhance your gameplay The game experience is ultimately one of your highest priorities. Players will continue to come back and play in your games if they h... read more.
published: Dec. 11, 2017, 2:06 a.m.
Excerpt from the article: "Live D&D is a growing phenomenon, and an enthusiastic audience watched the mostly imaginary action from all angles at the Force Grey: Survive the Tomb live show that was held on Nov. 18 at Villain in Brooklyn. It was the finale of the second season of Force Grey, a Dungeons & Dragons game following a group of adventurers from Waterdeep. The season featured the group trying to save the world from a horrible curse as they played through the Tomb of Annihilation adven... read more.
published: Nov. 15, 2017, 3:17 p.m.
Hey all, About our early stages here at LFGM, when you list your games, remember that our userbase is still quite small. We have 100 registered accounts as of this announcement (since only Saturday so yay!) and we've had 9 games listed. Until our user base increases, remember to advertise your games on your social circles as well and ask your players to join your game on LookingForGM.com. Your players love playing in your games. They will be happy to help you and provide feedback. The b... read more.
published: Nov. 11, 2017, 10:46 p.m.
When I first began playing pen-and-paper RPGs back about seven years ago, I was immediately drawn to running games as a Game Master. I’m sure like most others, it was the role that found me. Creating worlds, monsters, and adventures that could then be pursued and discovered by my players was simply the best type of gaming that I had ever encountered. This journey began about seven years ago. I spent countless hours developing storylines and drawing maps of dungeons and landscapes. But I ha... read more.