LFGM Rating: 7
A GM for four years and have loved every minute of it. I have a special affinity for science fiction, mysteries, true crime, superhero, and coming of age stories, along with a passion for game design. My other hobbies include playing music, writing, sleight of hand, psychology, and computer programming.
I have also had the pleasure of introducing almost two dozen people to the hobby. Seeing new players face when they realize that the barriers of video games don’t apply is amazing.
As a GM Mentor, my biggest strengths would be helping aspiring GMs onboard new players and the value of homebrewing and how easy and fun it can be. I also have a vast and deep knowledge on the history of the hobby, which has been one of the most useful tools in adapting my game for different players.
It varies wildly depending on the players and their assumptions, the game and it’s assumptions, and the setting and it’s assumptions. Once I have those touch stones, it’s mostly light prep and reacting to the players. I prefer to run games that’s 1/2 role-playing, 1/4 combat, and 1/4 puzzles. I’m open to trying almost anything narratively, and everything mechanically. As long as everyone agrees, it goes.
Homebrew content and mechanics is a huge part of the fun for me as a GM. Especially when players are involved.
Sadly my time at the table has been 99.99% as a GM.
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"This game was the first of the new kind of RPG gaming. I am from the old school from where the Commodore VIC 20 where the adventure was always read out. This format and group engagement was really great. I enjoyed and was challenged by GM and how he governed the game platform. I am going back to Ruie to save more!