LFGM Rating: 5
I'm a GM that's been learning about RPGs, DMing, and even the design behind RPGs for around 10 years now, cutting my teeth on D&D 3.5e and Pathfinder 1e and over time growing to prefer and appreciate streamlined and story based systems such as Blades in the Dark. With that said, while I prefer the story and RP side of RPGs, I still enjoy having a "game" in the "role playing game" with interesting game mechanics allowing choices in game play (not just character creation!) over pure story games.
I'm looking to GM for a few in-depth, consistent games, which I believe will be easier in a premium format. I'm most familiar with 5E and Blades in the Dark, relatively familiar with Pathfinder(1e), but I also have Lancer (a mech combat RPG based on both Shadow of the Demon Lord & some Powered by the Apocalypse design concepts) and Ironsworn (a low-fantasy Powered by the Apocalypse game).
I enjoy player-driven games where the players have a large amount of agency on where the story goes in the framework of the world I run. What I mean is, I don't write "plots" when preparing games, but treat the NPCs, their motivations & goals, and events in the world as seeds that the players grow through their actions to create the story.
It's a style that demands a lot from the players, as well as the GM, but I have found that most of the demand is up-front; after the game gets started they tend to flow wonderfully, with both players & GM having a good idea of where the game is going.
I also work towards providing a co-operative environment for the table, where player desires can help steer the game's direction. I believe in strong session 0s, helping set player expectations, desires, and concerns to work with for the larger game and story. RPG safety tools are used to help players decide what they are comfortable with, as well as determine when a game isn't what a player is looking for.
I get overambitious as a player, and tend to write character concepts that push the GM in a certain direction and give them a lot to work with story-wise. Speaking with a friend of mine who also GMs more than plays, it seems to be a side-effect of the sort of mindset it takes to GM. I always talk it out with a GM beforehand to make sure they are OK with whatever direction I'm going with the character first, and make changes as needed.
Games I Play:
Timezone offset (UTC):
Days of the Week:
Times of the Day: