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I've been hooked on tabletop RPGs since I was 11 and tried Star Wars d6 for the first time. I mostly stuck to Star Wars and D&D in my younger years.
RPGs sadly fell to the wayside from the end of high school through undergrad. Fortunately, my passion for the hobby was reignited in grad school when I started a rotating-GM gaming group that focused on trying different games through one-shots.
It was then I realized that I have a preference for more narrative-based RPGs, though I still enjoy more traditional OSR and rules-lite games as well.
I'm a pretty laid-back GM. My number one priority is making sure everyone has fun. I love it when the whole group is willing together to work together and flesh out their characters through roleplaying in order to create fun and exciting stories that everyone at the table enjoys.
Iend to run my games sandbox-style, for two primary reasons:
First, I just don't have the time or motivation to plan out a long campaign from start to finish. Sandboxing allows me to be creative and have fun without the burden of intense planning.
Second, I've found that sandbox-style games are much better for roleplaying and world-building, since it's flexible enough to allow a campaign to go in whatever direction the group finds most interesting.
I'm a roleplayer at my core. I like to get into the skin/scales/carapace/etc. of my characters and explore their personalities, motivations, and backstories. I also like introducing new "facts" about the setting through roleplaying whenever appropriate.
I firmly believe in having fun and bringing some levity and humor to the campaign, but not at the expense of derailing a campaign.