LFGM Rating: 2
Been playing RPG's since 1980 when I discovered the Dungeon boardgame. That led to the OD&D Red Box, AD&D, AD&D 2e, etc. Steppped away from live gaming for about 20 years, but learned D&D 3e and 3.5e for cRPG's. (I missed out completely on 4e.)
Started live play again in 2018 with 5e, but quickly moved on, or back, to Pathfinder 1e and haven't regretted it one bit. I am currently gaming in the Rise of the Runelords AP on Roll20 with CharlesU (DM on this site, who is excellent) on Sunday, A Ruins of Azlant AP game with Fantasy Grounds Classic on Thursday, and a Giantslayer AP game with Roll20 on Wednesday evenings.
If the AP is right, you want to run some modules, and the afternoon or evening is available, it doesn't hurt to ask me.
I should really describe my Game Mastering style.
I like to discover my character and let them evolve instead of min/max planning.
Ex: Playing in an in-person Rise of the Runelords campaign, I played Dwarf Rogue who was the bastard son of Sandpoint's locksmith. Joined the party at the town crypts after the festival attack. Had a higher Dex bonus than my Str, but he's a dwarf and a dwarf uses battleaxes and hammers not flimsy blades. At 2nd lvl, everyone at the table was telling me to take the Weapon Finesse feat. My Dwarf had never used a 'Finesse' weapon so I took Trap Spotter, as I'd been looking for them the entire time we were in the Catacombs. After we got to Thistletop and killed Ripnugget, I took his magic short-sword and began to use it in combat instead of my axe and hammer. Next available feat was then used on Weapon Finesse, but I kept my Axe and Hammer for backup just in case.
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