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Video game nerd since birth, discovered TTRPGs in High School but didn't have the opportunity to play until college. I've played primarily D&D games (3.5, 4, and 5 editions) for the majority of my experience, but I've played and run Shadowrun and Starfinder. Within the past year I've been running the Chronicles of Darkness, particularly Mage: The Awakening. I've done previews of quite a number of game systems and have uploaded my Mage: The Awakening games to YouTube.
As a GM, I want a good story. I want the players to win! But it should be through proper challenge, hardship, and a good dose of drama. Sometimes this means that the player's character needs to die. This shouldn't come as a total surprise to the players, they'll see it coming. It will be a dramatic moment, not due to the goblin archer getting a lucky natural 20.
So yeah, I like to fudge dice. I'll fudge dice so players take extra damage. I'll fudge dice so the monsters don't kill a player too quickly. I'm upfront about it with my players, and if it comes down to it, I'll roll openly, but that's something to discuss with the players.
I will be reckless. I will take risks. I will not discuss for hours on end the /right/ way to proceed. Keep the game going, make bad decisions, deal with the consequences, get messy. Screw it, I'm the Ms. Frizzle of TTRPGs!