LFGM Rating: 9
I have over twenty years of experience in running RPGs for other players. Games I’ve played include the classics, like Dungeons & Dragons, Pathfinder, GURPS, Shadowrun, and Vampire: The Masquerade. I’m also very interested in indie games, such as Lasers & Feelings or Ten Candles.
I have a very player-focused style. Everything from the tone of the campaign to the balance of roleplay, tactics and intrigue will be based on the preferences of my players.
I love the atmosphere and immersion that figurines and terrain add to the table, and I spend a lot of time creating, painting and customising minis. Online, I use music, sound effects, props and handouts, and virtual tabletop environments to enhance player experiences.
I should really describe my Game Mastering style.
I should really describe my playstyle.
Games I Play:
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"I have played two fantastic Dungeons and Dragons 5e campaigns with Pangolin as DM, one through to completion, from lv. 1-20, and am in the middle of a second. (I also know they concurrently ran another campaign at the same time, to an equally high standard - I guested with them a few times.) They are what one always hopes for in a DM - someone who puts thought, creativity and effort into building a compelling setting and running unique sessions. But more, they also have the restraint and flexibility to let players loose to express their own agency, and to shape the story. You never get the sense that you are playing just so that they can tell their own precious story - it is always about the player characters and making the most of their input. They are also excellent at creating a safe space at the table, and are sensitive to the needs of players of all kinds. Overall, just an excellent DM."
"I have played two 5e D&D campaigns (one offline, more than a year long, and one online for a few months so far) DM'ed by Pangolin, and had a lot of fun in both. The world is masterfully crafted, its political, religious and other backbones guarantee that it never feels lifeless, and actions have consequences. Speaking of consequences, the players get opportunities to leave their mark on the world and achieve something amazing -- if they have the agency and will to do so. A lighthearted approach to playing works too, but in my first campaign with Pangolin I learned to value agency more. There's less AL-style dungeon crawling, but when battles happen, they're quite engaging and challenging. The pace may vary depending on your party, but the DM always has something up their sleeve. Overall, I do recommend Pangolin as they clearly put their heart into the game."
"Mirri’s world building is incredibly rich and detailed – anywhere you want to go, anything you want to do, there’s always something to find. They have a way of taking details of your back story and weaving them into the narrative in a way which creates controversy, emotion and compelling moral choices. I found myself becoming very invested in my character and now that the first campaign's over, I really miss my tiny dragon familiar!"