LFGM Rating: 1
I'm a lifelong player of tabletop RPGs, PC games, and console games. I love RPGs with my entire little black heart, and I think collaborative storytelling is one of the best things that anyone can do with their time.
I've been playing D&D since the mid 90s. I started with AD&D 2nd Edition, moved on to 3rd Edition and then 3.5, embraced 4th Edition, and I am a huge fan of 5th Edition. I even have some 1st Edition core books, though I've never played it. I've also played and ran games in Star Wars Saga, RCR d20, and WEG D6. I've also played a ton of other games, but I generally like to stick to my core familiarity.
I like telling collaborative stories. My role is to set the tone, run the world, and play the different characters that the heroes encounter, but I am not there to tell my players' stories. I enjoy having a broad narrative idea in my head, but I do not enjoy sticking rigidly to a set plot: I know who my NPCs are and what they want, their interactions with my players' characters is where the story comes from.
I enjoy multiple types of gameplay, often within the same narrative. I love a good dungeon crawl, kicking doors and bashing monsters. I also love political intrigue, romantic adventure, desperate journeys, and war campaigns. I'm not fond of horror, Monty Haul, or including out-of-genre elements like super heroes or the like.
Some elements I like to have in my games:
* High-Fantasy Realism. My campaigns are full of wondrous high-fantasy magical elements, but wounds are difficult to recover from without the aid of magic, and fragile mortal bodies can fail.
* Practical Choices. Can you really bring all that treasure AND all that food? Do you have enough bandages to spend your Hit Dice during a short rest?
* Moral Choices. When a tidal wave is barreling rapidly toward two villages, which one do you save? What happens when you come across a wounded baby troll? There are no wrong choices, but there are always consequences.
* Narrative Choices. Do you give the priceless cultural artifact to the Thane, the High Priestess, or the ambitious General? Which merchants guild do you support? As with moral choices, there are no wrong answers, but your choices shape the story.
* Low-Level Survival Is Difficult. Not because I want to punish players, and I am not overly cruel, but when your character survives to higher tiers of the game I want you to feel genuinely proud.
* Time Passes. Once you're in mid- and high-level tiers of play, time passage between each adventure are sometimes weeks, months, or even years. Your character will age.
* Generations Matter. If our campaign goes on long enough, our story might continue with the lives of your characters' children, grandchildren, or even further. I love generational stories.
I generally like to run games in my own personal D&D setting. However I am also very happy to run games in Dragonlance, Forgotten Realms, Warcraft, or Dragon Age.
I should really describe my playstyle.
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