I've been playing TTRPGs for about 8 years now, about 5 of which have been primarily GMing. I started with Stars Without Number and have played a variety of games since. I currently have two groups, one is DND 5e but have taken breaks for other games. The other is a variety rpg group with the players taking turns GMing 3-6 month games.
I've also done some game design, making custom playbooks for Dungeon World and am currently designing a new version of Dungeon World as well as two board games. I also enjoy video games and cooking as hobbies.
Outside of games, I work as a freelance web and graphic designer.
While I prefer low-prep systems and improvisational GMing, I also have lots of experience with battlemaps and DND. I try to portray worlds that, while not necessarily realistic, the NPCs take seriously as it's all they've ever known. When prepping campaigns i tend to set up characters as dominoes. I'm not quite sure where they will fall, what will happen, how they and the PCs will affect each other, but i'm excited to find out. Cause, effect and interconnectivity tend to be the lens i prep with the most. I tend to poke and prod my PCs into action by finding out what they care about, how much they care about it, and using that to spur action. In most of my games the characters often rarely feel truly safe, always trying to juggle and prioritize what threats to deal with and how to deal with them safely.
I tend to play with a heavy director stance, often putting my own character in danger to propel the danger but also attempting to use them to prop up other characters. My characters tend to have strong motivations, sometimes selfish sometimes selfless. They deeply care about these motivations but also may be overwhelmed or broken by a twist or challenge to them. I don't really care for paperwork, tactics or strategy but rather am interested in drama and moments of interesting fiction and rich conversations.
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