LFGM Rating: 2
I've been playing these games for 30+ years now. I feel kind of old. I cut my teeth on 1st Edition AD&D and moved quickly to 2nd Edition when it came out. From there I played Champions, Rolemaster, Cyberpunk 2020, Shadowrun, and others. Still, D&D style games were my go to. When 3rd Edition came out I played that a lot, while also getting into more independent games like FATE, Burning Wheel, The Shadow of Yesterday, and others.
With the advent of 5e D&D and all the hype that has come with it (not a bad thing in my opinion), I have found myself gravitating back to my younger gaming preferences. While I don't often play with the specific rules as before, I've picked up games that share the same aesthetic. Castles & Crusades and Myth & Magic are the games I primarily use now. However, I have found that my experience with less traditional games has helped change how I approach the old school games.
I tend to establish a setting with NPC's that have distinct goals and have them pursue them. Given that, I am a very reactive GM. I want PC's to have ties to the setting and NPC's so that they have reason to either help or hinder the actions of the NPC's around them. Much of my time is determining how the NPC's react to the actions of PC's. I don't want to have to lead players around by the nose or convince them to engage in the game.
I enjoy very free-form, sandbox style games. This isn't to say there aren't dungeon crawls and quests. It is simple that those things don't exist in a vacuum and exist for a reason. Players are free to interact with them or not as they desire. I don't have any fixed plots that I force players down.
I do things. I am not a passive player. I will make decisions and push the action. This doesn't necessarily mean jumping into combat constantly. The action might be completely social or political. However, I don't generally wait on the GM to prod the group to action or to hook us. In a vacuum, I will establish my own goals and pursue them.
I tend to think I'm easy to GM though. If the GM throws a hook out there, I will try very hard to find a reason to pursue it. As a player, I don't have to be convinced to go along with what the GM has prepared. Given nothing else to do though, I'll generally create something. My characters tend to buy inns and shops or rebuild and claim fallen keeps. I'll build wizard towers and attempt to do heroic things.
I'm a doer.
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