LFGM Rating: 2
I've been playing and running tabletop RPGs since 2004. Originally hailing from Scotland, I now live in Pennsylvania with my wife and far too many pets.
In addition to various student experiments with (disastrous) homebrewed systems and (less disastrous) settings, I co-wrote (with WJ MacGuffin) the scenario The Jacobite Dead for the Outlive Outdead Companion, and was part of the design team for the Project Infinite Hole expansion box for PARANOIA.
I'm not a particular fan of combat-heavy games, and tend to put more focus on interaction and problem-solving. I learned long ago that railroading and sticking players in a pre-determined story largely leads to resentment, and that predicting player behaviour is near impossible, consequent to which I have a tendency to improvise around basic story beats/points. The game mechanics always take a second place to having fun and creating an enjoyable shared story.
I tend to pick character archetypes which strike me as having the most potential to be entertaining, or that have a cool concept. I really don't have the head nor the patience for things like tactical combat or min-maxing or "optimal builds".
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