LFGM Rating: 19
Long ago in a bedroom not of my making, there were some funny shaped dice that intrigued me. Dice had 6 sides, not 8 or 12, that much was clear to me. So who had made these dice and what was their purpose? the books nearby had pictures of terrified humans running from a variety of monsters and the little lead figures lined up on the overhead shelves had been hand-painted with meticulous detail. The owner of this bedroom said to me "Would you like to play D&D with us?" and from there I took my first steps into a larger world.
I started to GM in 1992 for a Star Wars game, it lasted until 2007 and we explored three alternate realities with over 15 players taking part for the entire game, but not all at the same time.
I joined Second life in 2006 and started to GM there in a variety of Medi fantasy sims, since Lord of the rings was the big thing then. I stayed until 2012 when I rediscovered D&D and started to learn 5e. So I missed everything between 1st edition and 5th. I like 5th ed, but I homebrew extensively and improvise at the moment based on random thoughts I and my players have.
I have since spent almost 3k hours in roll20 running three major campaigns each in the same timeline, each on the same quest but at different angles. It's like trying to build a bridge from both ends at the same time and trying to make them meet in the middle. Those campaigns are coming to their endgame conclusions and will be finished before the end of 2020.
I have also recently gone back to restudy the old West end games d6 system and am enjoying some Star WarsGalactic civil war RP again with friends.
Collaborative not coercive. I prefer to bring groups of people together to enjoy a collaborative storytelling experience, I will do my utmost to ensure each player is happy at my table through careful prep to incorporate elements of their backstory with the world for them to explore and by ensuring that a team spirit is induced. I do not like PvP RPG. I want to enhance and build friendships, not destroy or hinder them. I like to think of my RPG games as being a way of escaping reality with like-minded souls to enjoy a cathartic and satisfying adventure, with a beginning middle, and end.
I borrow NPCs from all over the place, I homebrew some very random things which the players seem to enjoy. I welcome feedback on how to improve as RP is a two-way street, that requires careful molding to enhance everyone's combined desires. I like to talk and listen to my players. I often become friends with my players and keep in contact long after our Adventures have ended.
I try to run a sandbox game, or at least give the illusion that the players can go anywhere. I am well versed in improvisation to adapt to what the players want to do at the moment and some of my best games have been entirely made up on the spot. Overthinking things is one of my flaws, so making it up as we go, helps me avoid that. However, I do take delicious delight in deeply dark Machiavellian plots of subterfuge, deception, and espionage.
Many of my players have left incredibly nice reviews for my GM skills prior to starting at LFGM. I do enjoy being a GM and feeling like I am doing a little bit to help them get through life troubles. For each of them certainly helps me and not just on a financial scale, its something more primordial. A fuel-source, my muse, a geas, the force, The precious!... It has many names, but I enjoy it as much as you enjoy making it, which makes me work more and in turn, we all exponentially grow into better Human beings.
I like things to happen, I am a gamer, I need to see the progression for it to be worthwhile. Be it solving a puzzle, a fight, a journey anything that makes me feel like I have been on an adventure.
Things I adore Critical Role, Star Wars, Lord of the Rings,
Things I Like a lot - Star Trek, Firefly, Anything else Sci-fi or fantasy.
Favorite book - Red Seas under Red Skies by Scott Lynch
Favorite film - The Goonies
Favorite comedy - Red Dwarf
Favorite composer - Hans Zimmer
Favorite quote "I am preparing for a tough war, it will bring us neither fortune nor fame. Want to join?"
Games I Play:
Timezone offset (UTC):
Days of the Week:
Times of the Day:
"I enjoy a wide variety of RPG games. Burrow was the one who dragged me into one of his DnD makings. Having never heard of it before I gave it a shot. I almost immediately realized that DnD games were something that would take long time and considerable effort to carry through. Due to that I wasn't that blown away by the concept.
However, what kept me going was the style of how Burrow built his worlds. Not only a map but a living world forging an environment with the players, for the players.
If asked of his greatest strength I'd say the mellow british storyteller accent, and the manner how he role plays into the situation.
Any game master on this site can run your game, but eventually you all choose Burrow.
You will choose him, because he will not only deliver quality games, but will pour his heart into it giving your game the soul, the living, breathing and ever expanding environment you so long desire."
"If you want a GM with vast experience, improv skills and a silky northern British accent; this is the GM for you! He's run a game for me for a few years now and honestly... not found anyone better. He is quick to adapt, a pretty good voice actor and just fun to be around. Every character he brings in feels as deep and thought out as any player character, one of my personal favourites being Belgarath.
If you sign up with this guy you are guaranteed to be in for one of the best games of your life. He is worth well more than the money he's asking for."
"He is, in my opinion, is a great GM who introduced me to DnD 5e.
Burrow is the host of my first ever DnD 5e campaign (Everlords, look it up on his youtube!) which started a few years ago by the invitation of him around a digital table of experienced players. I like fantasy movies/games but i never thought i would be into DnD. The rulebook seemed like to much to handle and how could you immersive yourselve in a imaginary story? I just gave it a go for fun. Burrow his use of roll20, epic voice and great maps/preparations makes for a great immersive experience!
Burrow puts player experience before all and creates a friendly and fun atmosphere. If you are lesser experienced, like i was, he can help you get up to speed without altering the overall challenge for the party thus keeping it fun for everyone.
Burrow introduced me to DnD and made me stick around for more."
"After doing some table top in my younger years, when I heard about a game burrow was creating, I decided to give it a go.
I was shy and didn't know the system at all, Burrow was helpful, kind and patient with me which eased me into the whole game. The most excellent start to my dnd world.
Then the fun starts...
Burrow is an amazing GM, his voice is one of the things that amazes me, he will put amazing accents on to let you really get a feel of seperate characters, letting you create a bond with npcs and feel when something may or may not happen to them.
The narrative burrow creates are well thought out and exciting, the right amount of good stuff, bad stuff and all the exciting in the middle.
I litrally look forward to EVERY game and it's the highlight of my week when I know I have a game of burrows to go to. He has made me a confident dnd player and given me the best start into the dnd world!
I will always remember burrow and his games. 5*"
"Look no further, Mr. Burrow can take care of what you need!
-A short and smooth easygoing but engaging story ideal for beginners/novices?
-A teambuilding focused session that gives insight on individuals strengths and weaknesses, common goals, and communication?
-A combat focused "protect the fort" or "capture the fort" type of game with preparation, transport, sneak&surprise, ballistics and deploy/assignment of troops?
-A role-play focused "who did it", "Win the competition" or political game?
-A dynamic open-world experience with multiple factions, politics, intrigue, natural disasters and time travel?
-Or any combination of the above? The answer is YES, Mr. Burrow can make it happen with you.
But moreover it's the way in which he manages to do this.
Over the past 5 years and present day I've been lucky and grateful to have been part of and co-created amazing stories in over 4 campaigns with him. Mr. Burrow creates a safe and empowering environment for new and experienced"
"The last time I played a ttrpg, we still had only D&D 3.5. So, you know, I was a bit afraid to get back in & screw everything up. Furthermore since I wanted also to use the occasion to improve my spoken English.
Burrow was open, patient & understanding while I was stalling like a dumbass.
He was enthusiast, available & helpful during my character creation.
The experience during play is immersing. His descriptions of the canvas in which we evolve are flawless and combats are epic. The NPC are lively all with their own identity and voice.
He gives time for every player to shine in RP.
What can I say more : he's just really good at what he does"