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"Xilo has made some great games in the past. His story lines and world are always fun to be apart of. The villains and npcs are all fleshed out and feel like they hold depths. My only issue, he doesn't do more games! Also, he could do more voices."
Hello! I'm Xilostacia, Xilo for short.
I've been playing and running games since the early 2000's. It all started at my friends house with the board game Hero’s Quest, and his older brother had some 3.0 D&D books we stole rules from to make the game more interesting.
I've played many of the various game systems over the years and have settled on the few i like to DM for and have gotten to a style of DMing that is more of the narrative, yes and or yes but, versus the no you can't do that. The forged in the dark system was the system that opened that up for me, realizing that rules are not actually need to play a game with people they just make it easier to know what guide lines to follow.
I've done paid DM work for a few years now, though mostly on the assistance side than running games.
As a player i prefer more grounded games when it comes to fantasy, lower magic, or magic is a powerful tool are more interesting for me that high magic. As for scifi or cyber punk games, as long as there is cool ideas or visuals and a good story I'm game.
I don't use roll20, due to personal reasons.
I'm currently running:
Dungeon World x DanMachi (Is It Wrong to Try to Pick Up Girls in a Dungeon?)
Scum and Villainy (On hiatus)
Five Torches Deep with homebrewing along with Kingdom/Microscope to do a world building fantasy game.
I like to play more realistic, things have consequences.
I like a more narrative game that dice heavy, though leaving the results up to the dice is the best.
I favor the long term story over the short term. Having an awesome character arch develope over a years time always feels way more rewarding than something you get in a few sessions.
I like to put Roleplay before Combat, but I push scenes along if they get stale.
I hate using battle maps, unless its for specific things, one shots or short adventures, as the take a invested amount of time to produce, I typically hand draw them. Theater of the mind with good descriptions and visuals from pictures usually have a more impactful result from my experience than a grided map with some rooms drawn on it.
I hate Play versus Player combat, it never ends well, but i allow it if both parties 100% agree on it.
I tend to be the yes and or the yes but style of GM over the no you cannot do that, as i would rather people have cool and interesting ideas versus just taking the same action over and over.
Fantasy I tend to play spell swords, low magic ability or some utility with the ability to have some sort of combat prowess.
Scifi I typically like to be a face with some sort of close range combat ability.
Cyberpunk, I'll play any cool idea I can grab, but my favorites have always been my close combat or face characters.