LFGM Rating: 2
I am an enigma. I was once a mortal, a being of flesh and bone and soul much like other beings; but the time when this was true of me was so far in my past that I scant recall it. More seriously, I'm a writer by trade and hobby looking to indulge carnal fantasies with like-minded individuals. I approach ERP a creative outlet for inventive and interesting storytelling experiments and practice and so prefer to discuss and engage in stories that could hold themselves up as stories even with the heavy burden of smut piled atop of them. I prefer back and forth roleplaying versus novella style, but given the right story I can adapt to long-form writing as well. Outside of writing I make music and do art, sometimes for money, sometimes not.
I've been roleplaying for about 14~ years now, mostly through text via Play-by-post forums, IRC and the like. I got started with the campfire and freeform improv type 'games', later moving on to Dungeons and Dragons as a storytelling catalyst. The story is ultimately my main interest in TTRPGs, so most often I take a more rules-light approach to GMing than some GMs I've played with, going for narration over mechanics when I see fit. I've been DMing for around 5~ years now and my preferred style of game-running is Theatre of the Mind with a focus on collaborative narration, so I'm looking for players who are as eager to engage in a similar group experience.
The story is the most important part of a game to me - that means both the overarching plot, and the collaborative story of each of the characters (and to some extent individually as well). It's a very delicate balancing act to give each PC a little bit of spotlight to further their character development, but also keep the group cohesion strong, but it's a challenge I find thoroughly enjoyable.
Stories are ultimately my goal in roleplaying, and I definitely consider myself a roleplayer/storyteller before any other 'type' of player. As long as I'm helping to tell a cool and interesting one I'm happy for the most part... I'm not someone who needs the story to be serious 24/7, but I am the sort of player who will roleplay out combat encounters and act in a way makes sense for my character but isn't 'optimal' in a gaming sense. I use most of my TTRPG'ing to train my improv muscles and satiate the theatre kid in me, and so I take my stories pretty seriously when I can and I'm most enthused when the other folks in my group do as well. My ideal games/systems are in the 'rules light' category, and the games I run are pretty lax on rule restrictions when I (or my players) feel the narrative calls for it.
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